10 January 2010
Welcome
January 15, 2010
Welcome!
My name is John McEwen (AKA Pacifier). This is the first entry of our new website. I am so happy that you found us. Let me share a brief history of the site. Pacifier Music or “Passive Fire Music” as it was formally known was founded back in 1996 when the web was younger and there wasn’t much in the way of downloadable music or MMO’s for that matter. The idea of music for games was still in the infancy of what has become a sprawling industry. In 1996, I created the solo project “Pacifier” and put out 2 CD’s to be sold on the internet. Through the years I found myself becoming heavily involved with gaming but still playing music while I raised a beautiful, smart and talented daughter.
For the last 20 years gaming and music have played a big part in my life. At times it felt like a drag to come home after work and lead raids until the wee hours of the morning. For sure it took valuable time away from the music that I wanted to create but never had the time. NIN front man Trent Reznor once said that he could have done 9 albums in the time he spent playing Doom. Trent later went on to create the music for Quake which by the way was one of my favorite FPS’s. Trent didn’t do half-bad for a self proclaimed video game addict. However, I wouldn’t trade my gaming time for anything in the world. Gaming, in particular MMORPG’s sculpted my musical creativity and I met some incredible people over the years. The possibilities are virtually endless in what the future holds for social MMO Environments. Virtual worlds inspire commerce, social and entertainment activity that is unrivaled. MMO worlds construct an alternate social reality where you can explore what you would never see or hear in real life and you can experience it all with friends from all over the world.
Lord of the Rings Online proved that a movie can inspire beautiful graphics and exciting gameplay. Project Entropia and Second Life proved that you can make money (real money) in an MMO. World of Warcraft proved that MMO’s make money - lot’s of money! Runes of Magic proved that you don’t need to charge money to make money. Fallout 3 proved that even when you are not an MMO, we want you to be one. Tabula Rasa proved that even when the game isn’t popular, we hate it when they take it away. There is one thing that remains even when the game is gone and that’s the music. The memories of your time in your favorite game are encapsulated in the songs and sounds that you heard while experiencing the world.
That brings me to where we are today. Our goals for the site and Pacifier Music are pretty simple. We want to inspire others to download and enjoy MMO’s, the sound and music behind these virtual worlds. Remember your first MMO and how many hours you spent in certain cities? Go back and listen to the music and I promise, buying that download is going to make you smile every time you hear it. We want to start a weekly podcast to share music and discussion surrounding MMO’s, the composers and the gear that help create the worlds we love to explore. We want to create a place for composers to share their work and hopefully get noticed by game developers. Lastly, we want to get involved with the MMO and gaming community musically and report on why virtual worlds have revealed some of the most prolific composers of our time.
Always play with the music on!
John McEwen
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