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PM Blog
MMO Podcasting Audio Advice
I listen to a good amount of gaming podcasts every week. I do a lot of traveling and I have my weekly cycle of about 20 hours worth of podcasts while I drive and game. Although I do not host a podcast yet, I have experience with audio production, sampling and work with Ableton, Cubase, Logic and many other audio production tools. Hopefully this will help out my favorite MMO podcasters reach more listeners with a more professional sounding cast for little time and money.
Read the entire PM Blog HERE
I listen to a good amount of gaming podcasts every week. I do a lot of traveling and I have my weekly cycle of about 20 hours worth of podcasts while I drive and game. Although I do not host a podcast yet, I have experience with audio production, sampling and work with Ableton, Cubase, Logic and many other audio production tools. Hopefully this will help out my favorite MMO podcasters reach more listeners with a more professional sounding cast for little time and money.
Read the entire PM Blog HERE
MMO - Audio News
NOISEWAVES ChipTune Debut Release
Get it FREE and read more about this Michigan Duo at...
http://noisewaves.bandcamp.com/
Get it FREE and read more about this Michigan Duo at...
http://noisewaves.bandcamp.com/

Starcraft II Wings of Liberty Soundtrack
Included in Collector's Edition

StarCraft II: Wings of Liberty which will come packed in with the impressive collector’s edition of the game that will also include a 176-page art book, a 2 GB flash drive, a behind-the-scenes DVD, a comic book, an in-game pet for World of Warcraft, and exclusive Battle.net content
Read More Here
Read More Here
What is Matthew Florianz up to after working on Spellborn?
A lot! Matthew was the audio director for Chronicles of Spellborn. But the real story here is not Spellborn. Matthew is an artist/composer with a very impressive array of moving pieces of music, video and artistic endeavor.
Matthew Florianz is a Dutch born composer of ambient and electronic music. He has been actively creating music since 1995 and has released several albums on the H/S recordings labels since 2000. Albums such as Grijsgebied, Niemandsland and Maalbeek have garnered both attention and acclaim. Matthew Florianz's unique and very personal style is best described as ambient environmental soundscapes.
On March 15th Matthew's work shows up on his website in video form entitled "Westland".
See/Hear more Matthew Florianz at www.matthewflorianz.com
Learn more about Florianz gamedeveloper HERE
See Matthew Florianz on MMO Compsers HERE
A lot! Matthew was the audio director for Chronicles of Spellborn. But the real story here is not Spellborn. Matthew is an artist/composer with a very impressive array of moving pieces of music, video and artistic endeavor.
Matthew Florianz is a Dutch born composer of ambient and electronic music. He has been actively creating music since 1995 and has released several albums on the H/S recordings labels since 2000. Albums such as Grijsgebied, Niemandsland and Maalbeek have garnered both attention and acclaim. Matthew Florianz's unique and very personal style is best described as ambient environmental soundscapes.
On March 15th Matthew's work shows up on his website in video form entitled "Westland".
See/Hear more Matthew Florianz at www.matthewflorianz.com
Learn more about Florianz gamedeveloper HERE
See Matthew Florianz on MMO Compsers HERE
Mabinogi Alchemist Update
New Skill Set - Alchemy
Shadow Missions
Production Gachapon
Bond with the Rainbow Spirit
New Skill Set - Alchemy
Shadow Missions
Production Gachapon
Bond with the Rainbow Spirit


(Earth Eternal Composer & Sound Designer)
In EE you're going to be given lush nature ambiences that bring the world to life depending on what kind of area you're in. We cover everything from complex nature ambiences to special emitter placement for things like hearing the ocean waves crash down randomly as you walk along the beach. I've worked very hard to deliver an audio experience that is above any other free 2 play options available. I want the players to feel that their time is valued and their support is appreciated so whatever little things I can do to give them more immersion and quality, I'm all about it!
Read the entire interview at www.punkbunnie.com
Play Earth Eternal for FREE
FREE Downloads - 3 Songs from "Chronicles of Spellborn"
For Spellborn, Kyd steered away from the generic orchestra music archetypes commonly associated with RPGs and has instead crafted a more emotional and personal experience by mixing choirs with acoustic instruments, sound design elements and organic, electronic music. Perhaps his most affecting and diverse score to date, Kyds multi-layered approach to scoring Spellborn breaks new ground for the fantasy and role-playing genres just as he did for the action and stealth genres before.
Read more and download the music
For Spellborn, Kyd steered away from the generic orchestra music archetypes commonly associated with RPGs and has instead crafted a more emotional and personal experience by mixing choirs with acoustic instruments, sound design elements and organic, electronic music. Perhaps his most affecting and diverse score to date, Kyds multi-layered approach to scoring Spellborn breaks new ground for the fantasy and role-playing genres just as he did for the action and stealth genres before.
Read more and download the music

Composing in Mabinogi allows you to play your own custom music that you have written in MML (Music Markup Language).
Learn how
Next-Gen MMO's usher in new audio experience
Generally, next-gen MMOs employ next-gen engines, like Unreal Engine 3 and Cryengine which can perform sound effects well. For example, Unreal Engine 3 supports sound output formats on various platforms, including 5.1 surround sound and high-quality Dolby Digital sound. Its visual sound tool can help sound designers take full control of sound, including sound intensity, sequence, loop, filter, modulation and randomness. Sound parameters are extracted from the code so that designers can regulate all sounds related to the game, CG trailers and serial animations. However, In Cryengine 2, FMOD sound system enables the complex studio-level sound to be made easily by an innovative tool and also ensures the compatibility on multi-platforms. Interactively dynamic audio system (OpenAL32) allows music playback when game incidents are activated and provides players with cinematic sound effects. Furthermore, it can also restore and mix the true natural environment sounds. These next-generation game engines will play an important part in improving the audio quality of next generation online games.
Read More...
Generally, next-gen MMOs employ next-gen engines, like Unreal Engine 3 and Cryengine which can perform sound effects well. For example, Unreal Engine 3 supports sound output formats on various platforms, including 5.1 surround sound and high-quality Dolby Digital sound. Its visual sound tool can help sound designers take full control of sound, including sound intensity, sequence, loop, filter, modulation and randomness. Sound parameters are extracted from the code so that designers can regulate all sounds related to the game, CG trailers and serial animations. However, In Cryengine 2, FMOD sound system enables the complex studio-level sound to be made easily by an innovative tool and also ensures the compatibility on multi-platforms. Interactively dynamic audio system (OpenAL32) allows music playback when game incidents are activated and provides players with cinematic sound effects. Furthermore, it can also restore and mix the true natural environment sounds. These next-generation game engines will play an important part in improving the audio quality of next generation online games.
Read More...
Lennie Moore (Star Wars The Old Republic Audio Team)
works with Pinnacle College on first IM curriculum.
Lennie says, "I've been working with Pinnacle College's Los Angeles campus on an Audio for Games and Interactive Media curriculum. This is the first program of it's kind in the world and I'm very proud to have had a hand in its development. The 18-month program will launch soon so be sure to check it out!"
Read More...
works with Pinnacle College on first IM curriculum.
Lennie says, "I've been working with Pinnacle College's Los Angeles campus on an Audio for Games and Interactive Media curriculum. This is the first program of it's kind in the world and I'm very proud to have had a hand in its development. The 18-month program will launch soon so be sure to check it out!"
Read More...

























