What We're Playing (Music)
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VST/Plug-in News
What We're Playing (Gear)
PM Blog
A rally call for "Proximity-based Voice Chat" in MMO's
Sure you're going to have the occasional 13 year-old screaming "noobsauce" at you as you ride through town. Imagine the possibilities of where a simple "Hello" could lead you. When people are encouraged to socialize without the safety of a chat window, it could result in a very immersive and emotional experience.
Read the entire PM Blog HERE
Sure you're going to have the occasional 13 year-old screaming "noobsauce" at you as you ride through town. Imagine the possibilities of where a simple "Hello" could lead you. When people are encouraged to socialize without the safety of a chat window, it could result in a very immersive and emotional experience.
Read the entire PM Blog HERE
MMO - Audio News

It's been two years since Pirates of the Burning Sea™ launched, and that time has been full of exciting game additions. As a former player, we thought you might want to see for yourself. Emails went out to former POTBS players inviting them back to experience the changes and hopefully entice you to subscribe again. Free play extends from February 5th - March 5th. Jump back in and check it out. New players can check out the 14-day FREE trial on the website.
POTBS music is amazing get it FREE here

(Earth Eternal Composer & Sound Designer)
In EE you're going to be given lush nature ambiences that bring the world to life depending on what kind of area you're in. We cover everything from complex nature ambiences to special emitter placement for things like hearing the ocean waves crash down randomly as you walk along the beach. I've worked very hard to deliver an audio experience that is above any other free 2 play options available. I want the players to feel that their time is valued and their support is appreciated so whatever little things I can do to give them more immersion and quality, I'm all about it!
Read the entire interview at www.punkbunnie.com
Play Earth Eternal for FREE
New MMO "APB" lets you create in-game theme music
Build your own theme songs with APB's music editor. Players can create, play and sell their themes in-game
Build your own theme songs with APB's music editor. Players can create, play and sell their themes in-game
Final Fantasy XIII - Original Soundtrack
"Standard" and "First Cut Limited" Editions.
"Standard" and "First Cut Limited" Editions.
FREE Downloads - 3 Songs from "Chronicles of Spellborn"
For Spellborn, Kyd steered away from the generic orchestra music archetypes commonly associated with RPGs and has instead crafted a more emotional and personal experience by mixing choirs with acoustic instruments, sound design elements and organic, electronic music. Perhaps his most affecting and diverse score to date, Kyds multi-layered approach to scoring Spellborn breaks new ground for the fantasy and role-playing genres just as he did for the action and stealth genres before.
Read more and download the music
For Spellborn, Kyd steered away from the generic orchestra music archetypes commonly associated with RPGs and has instead crafted a more emotional and personal experience by mixing choirs with acoustic instruments, sound design elements and organic, electronic music. Perhaps his most affecting and diverse score to date, Kyds multi-layered approach to scoring Spellborn breaks new ground for the fantasy and role-playing genres just as he did for the action and stealth genres before.
Read more and download the music

Composing in Mabinogi allows you to play your own custom music that you have written in MML (Music Markup Language).
Learn how

Read the interview at OSV"I actually wrote the original theme to Fallen Earth in a small, one bedroom apartment where I had converted the dining room into a small studio. It was years later when Enrique came on board that he was able to take that original idea, and add a little more awesome sauce to it"
Next-Gen MMO's usher in new audio experience
Generally, next-gen MMOs employ next-gen engines, like Unreal Engine 3 and Cryengine which can perform sound effects well. For example, Unreal Engine 3 supports sound output formats on various platforms, including 5.1 surround sound and high-quality Dolby Digital sound. Its visual sound tool can help sound designers take full control of sound, including sound intensity, sequence, loop, filter, modulation and randomness. Sound parameters are extracted from the code so that designers can regulate all sounds related to the game, CG trailers and serial animations. However, In Cryengine 2, FMOD sound system enables the complex studio-level sound to be made easily by an innovative tool and also ensures the compatibility on multi-platforms. Interactively dynamic audio system (OpenAL32) allows music playback when game incidents are activated and provides players with cinematic sound effects. Furthermore, it can also restore and mix the true natural environment sounds. These next-generation game engines will play an important part in improving the audio quality of next generation online games.
Read More...
Generally, next-gen MMOs employ next-gen engines, like Unreal Engine 3 and Cryengine which can perform sound effects well. For example, Unreal Engine 3 supports sound output formats on various platforms, including 5.1 surround sound and high-quality Dolby Digital sound. Its visual sound tool can help sound designers take full control of sound, including sound intensity, sequence, loop, filter, modulation and randomness. Sound parameters are extracted from the code so that designers can regulate all sounds related to the game, CG trailers and serial animations. However, In Cryengine 2, FMOD sound system enables the complex studio-level sound to be made easily by an innovative tool and also ensures the compatibility on multi-platforms. Interactively dynamic audio system (OpenAL32) allows music playback when game incidents are activated and provides players with cinematic sound effects. Furthermore, it can also restore and mix the true natural environment sounds. These next-generation game engines will play an important part in improving the audio quality of next generation online games.
Read More...
Lennie Moore (Star Wars The Old Republic Audio Team) works with Pinnacle College on first IM curriculum.
Lennie says, "I've been working with Pinnacle College's Los Angeles campus on an Audio for Games and Interactive Media curriculum. This is the first program of it's kind in the world and I'm very proud to have had a hand in its development. The 18-month program will launch soon so be sure to check it out!"
Read More...
Lennie says, "I've been working with Pinnacle College's Los Angeles campus on an Audio for Games and Interactive Media curriculum. This is the first program of it's kind in the world and I'm very proud to have had a hand in its development. The 18-month program will launch soon so be sure to check it out!"
Read More...
Vlad Isaev working on OST for Allods Online (Now in Closed BETA)
"I was born in Moscow and began writing music in 1995, when I was a 9th form student. At present I've been working for Nival company as a composer and sound sculpturer for more than a year.
I started composing music using Fast Tracker under dos on 386 computer with not having my own PC. I used to come to my friend's place. At that time I had an ordinary Creative mic which came with Sound Blaster 16. It was then a crazily expensive and cool sound card. So I recorded phone talks, different sounds and ambients, after that I prepared samples, and mixed and mastered them in Fast Tracker. After that I recorded all this on audio cassettes and gave this music to my friends and classmates so they were the first listeners."
Read More...
Listen to more from Vlad Isaev www.myspace.com/scanntec
Sign up for Allods closed BETA http://allods.gpotato.com/
"I was born in Moscow and began writing music in 1995, when I was a 9th form student. At present I've been working for Nival company as a composer and sound sculpturer for more than a year.
I started composing music using Fast Tracker under dos on 386 computer with not having my own PC. I used to come to my friend's place. At that time I had an ordinary Creative mic which came with Sound Blaster 16. It was then a crazily expensive and cool sound card. So I recorded phone talks, different sounds and ambients, after that I prepared samples, and mixed and mastered them in Fast Tracker. After that I recorded all this on audio cassettes and gave this music to my friends and classmates so they were the first listeners."
Read More...
Listen to more from Vlad Isaev www.myspace.com/scanntec
Sign up for Allods closed BETA http://allods.gpotato.com/
Critically acclaimed Mines of Moria tracks posted online
On 12-16-09 Chance Thomas (LOTRO soundtrack) posted 3 tracks from Mines of Moria score to his HUGE Sound Website. The tracks are "The Hollin Gate", "Ages of the Golden Wood", and "Drums in the Deep". Click on the link below to take you to the HUGE Sound news page and navigate to the bottom of the page where you will find the audio player. Select the SPOTLIGHT category. Enjoy!
Listen to LOTRO Tracks at http://www.hugesound.com/
On 12-16-09 Chance Thomas (LOTRO soundtrack) posted 3 tracks from Mines of Moria score to his HUGE Sound Website. The tracks are "The Hollin Gate", "Ages of the Golden Wood", and "Drums in the Deep". Click on the link below to take you to the HUGE Sound news page and navigate to the bottom of the page where you will find the audio player. Select the SPOTLIGHT category. Enjoy!
Listen to LOTRO Tracks at http://www.hugesound.com/

























