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Matthew Florianz
"Koude Handen" Download for free
Koude Handen recordings took place between December and January of 2009/2010. The album's unique sound is a result of Matthew's approach to creating music. He uses only one synthesizer (the Korg X5d) supplemented by environmental recordings. An approach to creating music that he has used since his first album release of Grijsgebied (2001).
Preview the video below and check out all Matthew's work on his site linked below...
The album can be download here: http://www.matthewflorianz.com/koudehanden.html
More background information can be found here: http://www.matthewflorianz.com/biography.html
"Koude Handen" Download for free
Koude Handen recordings took place between December and January of 2009/2010. The album's unique sound is a result of Matthew's approach to creating music. He uses only one synthesizer (the Korg X5d) supplemented by environmental recordings. An approach to creating music that he has used since his first album release of Grijsgebied (2001).
Preview the video below and check out all Matthew's work on his site linked below...
The album can be download here: http://www.matthewflorianz.com/koudehanden.html
More background information can be found here: http://www.matthewflorianz.com/biography.html
NOISEWAVES ChipTune Debut Release
Get it FREE and read more about this Michigan Duo at...
http://noisewaves.bandcamp.com/
Get it FREE and read more about this Michigan Duo at...
http://noisewaves.bandcamp.com/

What is Matthew Florianz up to after working on Spellborn?
A lot! Matthew was the audio director for Chronicles of Spellborn. But the real story here is not Spellborn. Matthew is an artist/composer with a very impressive array of moving pieces of music, video and artistic endeavor.
Matthew Florianz is a Dutch born composer of ambient and electronic music. He has been actively creating music since 1995 and has released several albums on the H/S recordings labels since 2000. Albums such as Grijsgebied, Niemandsland and Maalbeek have garnered both attention and acclaim. Matthew Florianz's unique and very personal style is best described as ambient environmental soundscapes.
On March 15th Matthew's work shows up on his website in video form entitled "Westland".
See/Hear more Matthew Florianz at www.matthewflorianz.com
Learn more about Florianz gamedeveloper HERE
See Matthew Florianz on MMO Compsers HERE
A lot! Matthew was the audio director for Chronicles of Spellborn. But the real story here is not Spellborn. Matthew is an artist/composer with a very impressive array of moving pieces of music, video and artistic endeavor.
Matthew Florianz is a Dutch born composer of ambient and electronic music. He has been actively creating music since 1995 and has released several albums on the H/S recordings labels since 2000. Albums such as Grijsgebied, Niemandsland and Maalbeek have garnered both attention and acclaim. Matthew Florianz's unique and very personal style is best described as ambient environmental soundscapes.
On March 15th Matthew's work shows up on his website in video form entitled "Westland".
See/Hear more Matthew Florianz at www.matthewflorianz.com
Learn more about Florianz gamedeveloper HERE
See Matthew Florianz on MMO Compsers HERE
FREE Downloads - 3 Songs from "Chronicles of Spellborn"
For Spellborn, Kyd steered away from the generic orchestra music archetypes commonly associated with RPGs and has instead crafted a more emotional and personal experience by mixing choirs with acoustic instruments, sound design elements and organic, electronic music. Perhaps his most affecting and diverse score to date, Kyds multi-layered approach to scoring Spellborn breaks new ground for the fantasy and role-playing genres just as he did for the action and stealth genres before.
Read more and download the music
For Spellborn, Kyd steered away from the generic orchestra music archetypes commonly associated with RPGs and has instead crafted a more emotional and personal experience by mixing choirs with acoustic instruments, sound design elements and organic, electronic music. Perhaps his most affecting and diverse score to date, Kyds multi-layered approach to scoring Spellborn breaks new ground for the fantasy and role-playing genres just as he did for the action and stealth genres before.
Read more and download the music
Next-Gen MMO's usher in new audio experience
Generally, next-gen MMOs employ next-gen engines, like Unreal Engine 3 and Cryengine which can perform sound effects well. For example, Unreal Engine 3 supports sound output formats on various platforms, including 5.1 surround sound and high-quality Dolby Digital sound. Its visual sound tool can help sound designers take full control of sound, including sound intensity, sequence, loop, filter, modulation and randomness. Sound parameters are extracted from the code so that designers can regulate all sounds related to the game, CG trailers and serial animations. However, In Cryengine 2, FMOD sound system enables the complex studio-level sound to be made easily by an innovative tool and also ensures the compatibility on multi-platforms. Interactively dynamic audio system (OpenAL32) allows music playback when game incidents are activated and provides players with cinematic sound effects. Furthermore, it can also restore and mix the true natural environment sounds. These next-generation game engines will play an important part in improving the audio quality of next generation online games.
Read More...
Generally, next-gen MMOs employ next-gen engines, like Unreal Engine 3 and Cryengine which can perform sound effects well. For example, Unreal Engine 3 supports sound output formats on various platforms, including 5.1 surround sound and high-quality Dolby Digital sound. Its visual sound tool can help sound designers take full control of sound, including sound intensity, sequence, loop, filter, modulation and randomness. Sound parameters are extracted from the code so that designers can regulate all sounds related to the game, CG trailers and serial animations. However, In Cryengine 2, FMOD sound system enables the complex studio-level sound to be made easily by an innovative tool and also ensures the compatibility on multi-platforms. Interactively dynamic audio system (OpenAL32) allows music playback when game incidents are activated and provides players with cinematic sound effects. Furthermore, it can also restore and mix the true natural environment sounds. These next-generation game engines will play an important part in improving the audio quality of next generation online games.
Read More...















